package com.mcarthur.countdown.client.drawable;

import java.util.Queue;
import java.util.Stack;

import com.googlecode.gwtgl.binding.WebGLRenderingContext;

public interface BallAnimator {
    void draw(WebGLRenderingContext gl, long dt);
    void setActiveBalls(Queue<BouncyBall> activeBalls);
    void setInactiveBalls(Stack<BouncyBall> inactiveBalls);
    void stop();
}
